what happened to just making it through the day?

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
nightingaletrash
the-breath-in-air

Everyone cheering about 'lol other game devs are shaking in their boots cuz they're jealous of Larian' are, I think, entirely missing the point.

Like step back for a second and ask yourself why devs at other companies might be wary of Gamers (TM) treating this huge, complex game based on a beloved franchise that promises unprecedented agency and consequences as a new baseline.

Like, perhaps they are concerned that the already standardized-shitty working conditions and outrageous demands of publishers could be made worse if upper management get it into their brains to demand "why can't you just make it like BG3" while providing a fraction of the resources and time.

Not to mention the rather notorious way that Gamers (TM) tend to harass and threaten game devs when they don't get what they believe they are entitled to in a game.

You'd think the devs discussing the working conditions and material conditions that make BG3's development exceptional would get more understanding & sympathy from folks on this site when those devs talk about how their own working conditions wouldn't facilitate such a development cycle.

gaming
sophaeros
amethystsoda

image

From The Animation Guild on Instagram:

“Congrats to the WB and Cartoon Network production workers for filing an NLRB petition to unionize and demand voluntary recognition! Show your support to help them get the representation they deserve! #unionstrong #weare839 #production strong”

aracle

copying and pasting the comments i added to the disney tva prod unionization efforts post because this time, IT'S US, BABY!

if you're not in this job, you would never know how intense, involved, and straight up complex animation production is, but because it's mainly administrative, behind the scenes, and most skills are taught, production staff are often viewed as highly replaceable and unimportant. not everyone is nice to us, and more and more studios are stripping production personnel of our "corporate" status, meaning if the show ends or gets cancelled, studios aren't required to relocate us to another one. when this happens to artists, the guild protects them, but production will lose all benefits and will need to file for unemployment until they can find a new job (which isn't easy in the animation industry these days!). remember, a season of a show takes only about a year and a half to make. losing all benefits and having to file for unemployment every year and a half is NOT a way to build a career nor is it a stable and sustainable way to live!

because our roles in animation are rarely talked about, here's some of what production staff does:

STORYBOARD AND ANIMATIC

  • managing the master project file, which sometimes means scanning, cropping, camera adjusting, and typing hundreds or even thousands of panels, dialogue, and action notes by hand into storyboard pro if the artist drew them in photoshop or traditionally
  • pinning up and taking down boards for pitches and reviews (yes, manually, with push pins on walls). every note drawn on those pieces of paper needs to be scanned and sent to the artists.
  • inputting new and revised panels into the board project file and then exporting them to the animatic editor, which necessitates memorizing the board front to back because artists don't always track their panels or tell you which ones have been updated and you have to know instinctively.
  • conforming, which means going panel by panel and comparing it to every frame of the animatic to make sure they're a complete match, which happens multiple times and usually requires quick turnarounds.

RECORD

  • reaching out to recording studios, voice directors, and talent agencies to coordinate record times and availabilities.
  • creating the schedules, typing up scripts, adding line numbers, updating line counts, exporting boards, collecting audition tapes, arranging catering, watermarking literally everything, and making sure everyone involved gets the right stuff and the most updated versions of that stuff ahead of time.
  • circle takes.
  • sending the raw selects to the dialogue editor, arranging radio plays, and sending the clean selects to the animatic or post editors.

DESIGN AND SHIPPING

  • creating all the templates artists need to design a show's assets (hundreds of them!), which includes pulling board references so they know exactly what to draw, compiling brush libraries, mood boards, and vis dev pieces.
  • tracking the progress of hundreds of designs across multiple episodes in every stage they're in and making sure the artists turn them in on time.
  • creating a reference list (a GIANT spreadsheet breaking down every single use of every single design in every single scene of the episode--takes DAYS to create for just one episode!)
  • preparing shipments of everything the animation production facility (usually international) needs to make the cartoon, which involves a lot of exporting, layer adjustments, cropping, re-exporting, and cataloguing.

POST

  • acting as the main point of contact for those overseas animation facilities. CNS uses mostly korean studios, which often means trying to field questions from a non-native english speaker every day.
  • making sure the showrunner and exec producer review weeklies/dailies quickly and thoroughly and the notes get to the overseas studio on time.
  • configuring the retake list so the production can stay under budget (determining retake categories and footage count, which are connected to prices--involves a surprising amount of math!)
  • assembling retake materials, including creating lists of tasks for artists to do, getting them the shots or designs they need to fix, and making sure all fixes are completed in time.

CONTRACTS

  • negotiating rates with every non-corporate player involved in the making of a cartoon and making sure all NDAs and legal contracts are signed and correct.

LEGAL, TRACK READ, TIMING, CHECKING, EXECS, ACCOUNTING

  • sending boards, designs, animatics, and time cards to dozens of people with highly specified jobs who require very specific items to do those jobs, making sure they get them at the right times, and making sure whatever they send back (be it notes, sheets, or lists) makes it to the appropriate party so the right action is taken.

and this is all in addition to very stereotypical secretarial work like taking notes at meetings, managing the showrunner and producer's calendars, and maintaining a pleasant atmosphere for the crew (coordinating game nights, decorating the office, organizing parties or lunches, etc.). production is expected to know everything, what's going on at all times, and how to fix it, which is a lot of work and often, a lot of pressure!

tl;dr:

we're going to fight the good fight, so

SUPPORT PRODUCTION UNIONIZATION EFFORTS!

Source: instagram.com
the-scottish-costume-guy
pablolf

And Keanu says something really interesting to me on the first John Wick. He comes to me and he goes, “Look, just so you know, little bit of advice, when you edit, once a week, you should see the edit on the big screen.” And I’m like, OK, we’ll try. Later, alone with him, I’m going, “Well, why?” He’s like, “I’m a big-screen actor.” And I had no fucking idea what that meant. I thought it meant a movie star. And he’s like, “No, no, no, no.”

And he started talking to me about non-verbal acting, like gestures, motions. And he’s like, “Look, when you see me on a little monitor and I give this little look, it’s one thing. But when you see it on a 40-foot screen, that look’s going to say a lot. That’s what I want to play this guy as. So just please be aware of it, so when we punch in on the closeups, it’s going to mean something.” And it kind of really clicked for me right there.

I’ve always been fascinated by non-verbal gesture, body language. Keanu would go through and strip his dialogue down. It was like, “No, no, nope. I’m just going to cuddle the puppy.” In the first John Wick, he doesn’t talk for 32 minutes. Try to sell that one to a studio: You have Keanu Reeves and you’re not going to let him talk.

Chad Stahelski on what the John Wick movies owe to Buster Keaton

Source: Slate

autism meetup at a house of leaves nightmare. me and like 12 other ppl just hanging out and chatting about special interests me and this other guy bond over a musical we like we try to leave and take a lyft together house starts turning the TV on and showing a video of the musical we like and managing to successfully distract us like 10 times in a row eventually manage to escape the TV but now me and the Lyft driver are lost in endless and infinite patios and i cant find the guy i met either hes also lost or he managed to make it to the car doesnt matter woke up before I could escape

warrens dream journal genuinely miserable nivhtmare but it doesnt sound that bad now ive typed it out. journaling dreams has a very tangible purpose for me normally would do this in my text files app but ive got stuff im busy with in there so this time the public gets to see